A pseudo-3D arcade-style shooter created at DigiPen Institute of Technology.
A simple 2D management sim created at DigiPen Institute of Technology. Created nearly from scratch in C (using DigiPen's proprietary "Alpha Engine" library for graphics calls), I designed the underlying architecture of the game engine.
A simple 2D side-scrolling puzzle platformer created at DigiPen Institute of Technology.
Infinite Bonus is my currently-in-progress recreation of Unending Bonus using Kuma, my own from-scratch game engine that is being developed along with the game.
Experiment to teach myself online gameplay synchronization methods, game engine architecture, and vector graphic drawing systems.
Attempt at creating a rival to Dotabuff, a Dota 2 player stats tracker. Eventually ceased progress once it became apparent that several database servers would be necessary to compete with Dotabuff.
Brief experiment in creating a Dark Souls-inspired browser-based roguelike with asynchronous multiplayer elements.
Early attempt at creating a roguelike in C# using libtcod.
A website I made for my roommates' band years ago that isn't the worst thing anyone's ever made.
All the projects I've started, learned something from, and then abandoned.
From time to time I write about programming, design, or games.